I am a diverse blend of:
As a Concept Artist with a passion for visual storytelling, I thrive on projects that challenge both my imagination and technical skill. My journey began with a Diploma in Animation at Nanyang Polytechnic, which led to an early opportunity at Scrawl Studio in Suzhou, China, working on the CGI animated series Mademoiselle Zazie. I later deepened my creative practice by majoring in Interactive Media (Game Design) at Nanyang Technological University.
Since then, I’ve contributed to several shipped titles for the East Asian market, developing a strong sense of adaptability and precision under tight production timelines. During the COVID-19 pandemic, I led a small team of 2D and 3D artists on the NFT project Sora’s Dreamworld, navigating both creative direction and collaboration remotely.
From 2024 to 2025, I took a sabbatical to explore adjacent creative fields—including freelance art commissions, graphic design, and 3D art—gaining fresh insights and perspectives along the way. I now return to the games industry more grounded and inspired, ready to bring renewed energy and a creative spark to future Concept Art opportunities.
I’m always open to creative collaboration—or a friendly board game challenge.
- 40% Concept Artist
- 30% Illustrator
- 20% Gamer
- 10% Self-Proclaimed Chef
As a Concept Artist with a passion for visual storytelling, I thrive on projects that challenge both my imagination and technical skill. My journey began with a Diploma in Animation at Nanyang Polytechnic, which led to an early opportunity at Scrawl Studio in Suzhou, China, working on the CGI animated series Mademoiselle Zazie. I later deepened my creative practice by majoring in Interactive Media (Game Design) at Nanyang Technological University.
Since then, I’ve contributed to several shipped titles for the East Asian market, developing a strong sense of adaptability and precision under tight production timelines. During the COVID-19 pandemic, I led a small team of 2D and 3D artists on the NFT project Sora’s Dreamworld, navigating both creative direction and collaboration remotely.
From 2024 to 2025, I took a sabbatical to explore adjacent creative fields—including freelance art commissions, graphic design, and 3D art—gaining fresh insights and perspectives along the way. I now return to the games industry more grounded and inspired, ready to bring renewed energy and a creative spark to future Concept Art opportunities.
I’m always open to creative collaboration—or a friendly board game challenge.